Unit Outline
KIT519
Software Engineering and HCI
Semester 2, 2026
Meredith Castles
School of Information and Communication Technology
Sciences and Engineering (Portfolio)
CRICOS Provider Code: 00586B
Unit Coordinator
Meredith Castles
Email: Meredith.Castles@utas.edu.au
 
What is the Unit About?
Unit Description
This unit explores the System Development Life Cycle (SDLC) guided by Software Engineering principles and practices. It elaborates on the understanding of various software development methodologies currently in practice. The unit covers the entire lifecycle as it aligns with Human-Computer Interaction (HCI) and User Experience (UX) components, emphasising development from a usability perspective.
The unit includes requirement specifications inspired by real-world software applications. Students work in teams, progressing through each phase of the SDLC and HCI/UX process. You will produce artefacts including a Requirements Traceability Matrix (RTM), low- and high-fidelity User Interface designs, and static and dynamic designs using UML. Additionally, you will evaluate and present your final design based on HCI/UX methodologies.
Intended Learning Outcomes
As per the Assessment and Results Policy 1.3, your results will reflect your achievement against specified learning outcomes.
On completion of this unit, you will be able to:
1
Analyse and critique alternative system development methodologies to select the most appropriate for a given software development project
2
Design, develop and appraise artefacts typically identified within the systems development life cycle that reflect a technical- and user-centric approach
3
Create and evaluate high-fidelity prototypes based on user experience principles to express application designs
Alterations as a result of student feedback
Nil
 
 
Teaching arrangements
ATTENDANCE MODE
TEACHING TYPE
LEARNING ACTIVITY
CONTACT HOURS
FREQUENCY
On Campus
Lecture (Online)
A real-time (i.e. synchronous) interactive activity involving the whole class whose primary purpose is the presentation and structuring of information/ideas/skills to facilitate student learning. All students are expected to attend.
1
StudyPeriod 11 times
Workshop
A structured real-time (i.e. synchronous) activity that involves a mix of presentation of new information/ideas/skills and guided activities related to that information/ideas/skills. All students are expected to attend.
2
StudyPeriod 12 times
Independent Learning
Involving reading, listening to audio, watching video, and/or completing exercises and/or quizzes, self-study is individual work undertaken when the student chooses (i.e. asynchronous), most likely through engagement with MyLO. The content is examinable, and may need to be completed prior to attending classes and/or attempting assessment tasks.
3
Weekly
Attendance / engagement expectations
If your unit is offered On campus, it is expected that you will attend all on-campus and onsite learning activities. This is to support your own learning and the development of a learning community within the unit. If you are unable to attend regularly, please discuss the situation with your course coordinator and/or our UConnect support team.

If your unit is offered Online or includes online activities, it is expected you will engage in all those activities as indicated in the Unit Outline or MyLO, including any self-directed learning.

If you miss a learning activity for a legitimate reason (e.g., illness, carer responsibilities) teaching staff will attempt to provide alternative activities (e.g., make up readings) where it is possible.
 
 
 
 
How will I be Assessed?
 
For more detailed assessment information please see MyLO.
Assessment schedule
ASSESSMENT TASK #
ASSESSMENT TASK NAME
DATE DUE
WEIGHT
LINKS TO INTENDED LEARNING OUTCOMES
Assessment Task 1:
Requirements Analysis & Design Strategy
Week 4
30 %
LO1
Assessment Task 2:
Prototyping, Modelling & Design Evaluation
Week 8
30 %
LO2, LO3
Assessment Task 3:
Final Project Evaluation & Professional Defence
Week 12
35 %
LO1, LO3
Assessment Task 4:
In-semester Test
Refer to Assessment Description
5 %
LO1, LO2, LO3
 
Assessment details
Assessment Task 1: Requirements Analysis & Design Strategy
Task Description:
Students will critically analyse a provided software specification and develop a design strategy that integrates both Human–Computer Interaction (HCI) and Software Engineering principles. Teams will identify stakeholders, elicit and analyse requirements, evaluate alternative Software Development Life Cycle (SDLC) methodologies, and justify the selection of an appropriate development approach. Students will develop a Requirements Traceability Matrix (RTM) and create initial design concepts that demonstrate alignment between stakeholder needs, user requirements, and project objectives.

Presentation:

Groups will deliver a 10-minute presentation outlining:

* Stakeholder analysis and project context.
* Requirements elicitation and analysis.
* Evaluation and justification of the chosen SDLC.
* Requirements traceability approach.
* Initial design concepts and rationale.

Following the presentation, assessors will ask questions relating to project decisions, theoretical foundations, and individual contributions. Each group member must respond to at least one question.

Students will be assessed on their ability to:

* Critically analyse stakeholder and user requirements.
* Evaluate and justify software development methodologies.
* Apply HCI and software engineering principles to design planning.
* Demonstrate traceability between requirements and proposed solutions.
* Communicate and defend design decisions using evidence.

Supporting Artefacts:

* Requirements analysis.
* SDLC evaluation and justification.
* Requirements Traceability Matrix (RTM).
* Initial design concepts and sketches.

Weighting:

* Group presentation and questioning: 25%
* Supporting artefacts: 5%

Peer Review will be used to adjust individual marks.
Task Length:
1000 words (max.) + Design Sketches & RTM + 10 minute presentation and questions
Due Date:
Week 4
Weight:
30 %
 
CRITERION #
CRITERION
MEASURES INTENDED
LEARNING OUTCOME(S)
1
Select a development methodology and create an HCI/UX design plan that would result in a software product that meets the client’s requirements
LO1
2
Critically analyse the selected software development and HCI/UX methodologies to select the appropriate approach that meets the client’s requirements
LO1
3
Identify the key phases of selected software development methodology and align with the HCI/UX process
LO1
4
Convert a specification into a requirements traceability matrix with all requirements captured from the provided specification and develop a sketch design of the UI
LO1
 
Assessment Task 2: Prototyping, Modelling & Design Evaluation
Task Description:
Students will develop low-fidelity and high-fidelity prototypes and create software design artefacts that communicate the structure, behaviour, and intended functionality of the proposed system. Teams will apply HCI theories, design principles, and evaluation methods to assess the effectiveness of their designs. Students will critically evaluate prototype performance and demonstrate how findings have informed design refinements.

Demonstration:

Groups will deliver a 15-minute demonstration outlining:

* Design evolution from requirements to prototype.
* Application of HCI principles and usability considerations.
* UML and software design artefacts.
* Evaluation methods and findings.
* Design refinements informed by evaluation outcomes.

Following the demonstration, assessors will ask questions relating to design rationale, evaluation approaches, and project contributions. Each group member must respond to at least one question.

Students will be assessed on their ability to:

* Translate requirements into coherent design solutions.
* Apply advanced HCI and UX principles.
* Create and communicate software design artefacts.
* Select and apply appropriate evaluation methodologies.
* Critically analyse evaluation findings and justify refinements.

Supporting Artefacts:

* Low-fidelity prototype.
* High-fidelity prototype.
* UML design artefacts.
* Evaluation findings.
* Updated RTM.

Weighting:

* Group demonstration and questioning: 25%
* Supporting artefacts: 5%

Peer Review will be used to adjust individual marks.
Task Length:
1500 words (max.) + Lo-Fi & Hi-Fi Prototypes + 15 minute presentation and questions
Due Date:
Week 8
Weight:
30 %
 
 
CRITERION #
CRITERION
MEASURES INTENDED
LEARNING OUTCOME(S)
1
Convert an RTM into Lo-Fi Prototype
LO3
2
Evaluate the Lo-Fi prototype based on HCI principles and practices
LO3
3
Develop the Hi-Fi prototype based on Lo-Fi and RTM
LO3
4
Evaluate Hi-Fi prototype based on HCI principles and practices
LO3
5
Appraise the significance of Prototyping in SDLC
LO2
6
Design the Low-Fi prototype using HCI principles and practices
LO2
 
Assessment Task 3: Final Project Evaluation & Professional Defence
Task Description:
Students will conduct a comprehensive evaluation of their final prototype and analyse the resulting findings using recognised HCI and UX evaluation approaches. Teams will refine their solution based on evidence gathered throughout the project and present a professional justification of their design process, project outcomes, and recommendations. Students will demonstrate how HCI and software engineering principles informed decision-making throughout the project lifecycle.

Presentation and Demonstration:

Groups will deliver a 20-minute presentation and demonstration outlining:

* Final prototype and key functionality.
* Evaluation methodology and findings.
* Design refinements and outcomes.
* Traceability from requirements to solution.
* Critical reflection on project decisions.
* Recommendations for future development.

Following the presentation, assessors will ask questions regarding methodology selection, design decisions, evaluation outcomes, limitations, and individual contributions. Each group member must respond to at least one question.

Students will be assessed on their ability to:

* Critically evaluate interactive systems using appropriate methodologies.
* Synthesise evidence from design, evaluation, and stakeholder requirements.
* Justify design decisions using theory and evidence.
* Reflect on strengths, limitations, and future opportunities.
* Communicate professionally with technical and non-technical audiences.

Supporting Artefacts:

* Final high-fidelity prototype.
* Final Requirements Traceability Matrix (RTM).
* Final UML design artefacts.
* Evaluation findings and recommendations.

Weighting:

* Group presentation, demonstration and questioning: 30%
* Supporting artefacts: 5%

Peer Review will be used to adjust individual marks.
Task Length:
2000 words (max.) + Hi-Fi Prototype, RTM & UML + 20 minute presentation and questions
Due Date:
Week 12
Weight:
35 %
 
CRITERION #
CRITERION
MEASURES INTENDED
LEARNING OUTCOME(S)
1
Refine a hi-fidelity prototype based on user feedback
LO3
2
Present a finished hi-fidelity prototype
LO1
3
Document a complete design, prototyping and evaluation process, incorporating software development methodologies, in a professionally presented report
LO3
4
Conduct a comprehensive evaluation of the hi-fidelity prototype with all functionality demonstrated as per a logically chosen and documented HCI/UX method
LO3
 
Assessment Task 4: In-semester Test
Task Description:
This assessment includes ongoing evaluations during and after teaching activities during the semester. There will be 5 quizzes (Weeks 3, 5, 7, 9, 11) each worth 1% that will test students on aspects of design theory using scenario-based questions.
Task Length:
30 minutes
Due Date:
Refer to Assessment Description
Weight:
5 %
 
CRITERION #
CRITERION
MEASURES INTENDED
LEARNING OUTCOME(S)
1
Answer questions correctly on the software engineering and SDLC based on provided information and discussions during the sessions
LO1
2
Answer questions correctly on HCI principles and applied aspects based on provided information and discussions during the sessions
LO3
3
Answer questions correctly on software design and development based on provided information and discussions during the sessions
LO2
4
Answer questions correctly on functional and usability testing based on provided information and discussions during the sessions
LO2, LO3
 
 
 
 
How your final result is determined
To pass this unit, you need to demonstrate your attainment of each of the Intended Learning Outcomes, achieve a final unit grade of 50% or greater, and pass any hurdle tasks.
Academic progress review
The results for this unit may be included in a review of your academic progress. For information about progress reviews and what they mean for all students, see Academic Progress Review in the Student Portal.
Submission of assignments
Where practicable, assignments should be submitted to an assignment submission folder in MYLO. You must submit assignments by the due date or receive a penalty (unless an extension of time has been approved by the Unit Coordinator). Students submitting any assignment in hard copy, or because of a practicum finalisation, must attach a student cover sheet and signed declaration for the submission to be accepted for marking.
Academic integrity
Academic integrity is about acting responsibly, honestly, ethically, and collegially when using, producing, and communicating information with other students and staff members.

In written work, you must correctly reference the work of others to maintain academic integrity. To find out the referencing style for this unit, see the assessment information in the MyLO site, or contact your teaching staff. For more detail about Academic Integrity, see
Important Guidelines & Support.
Requests for extensions
If you are unable to submit an assessment task by the due date, you should apply for an extension.
 
A request for an extension should first be discussed with your Unit Coordinator or teaching support team where possible. A request for an extension must be submitted by the assessment due date, except where you can provide evidence it was not possible to do so. Typically, an application for an extension will be supported by documentary evidence: however, where it is not possible for you to provide evidence please contact your Unit Coordinator.
 
The Unit Coordinator must notify you of the outcome of an extension request within 3 working days of receiving the request.
Late penalties
Assignments submitted after the deadline will receive a late penalty of 5% of the original available mark for each calendar day (or part day) that the assignment is late. Late submissions will not be accepted more than 10 calendar days after the due date, or after assignments have been returned to other students on a scheduled date, whichever occurs first. Further information on Late Penalties can be found on the Assessments and Results Procedure.
 
Review of results and appeals
You are entitled to ask for a review of the marking and grading of your assessment task if there is an irregularity in the marking standards or an error in the process for determining the outcome of an assessment. Details on how to request a review of a mark for an assignment are outlined in the Review and Appeal of Academic Decisions Procedure.
 
 
 
Required Resources
Required reading materials
Available on MyLO
 
Recommended reading materials
Available on MyLO
 
Other required resources