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CRITERION # | CRITERION | MEASURES INTENDED LEARNING OUTCOME(S) |
| | | 1 | Convert an RTM into Lo-Fi Prototype | LO3 | 2 | Evaluate the Lo-Fi prototype based on HCI principles and practices | LO3 | 3 | Develop the Hi-Fi prototype based on Lo-Fi and RTM | LO3 | 4 |
Evaluate Hi-Fi prototype based on HCI principles and practices | LO3 | 5 | Appraise the significance of Prototyping in SDLC | LO2 | 6 | Design the Low-Fi prototype using HCI principles and practices | LO2 |
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Assessment Task 3: Final Project Evaluation & Professional Defence |
Task Description: | Students will conduct a comprehensive evaluation of their final prototype and analyse the resulting findings using recognised HCI and UX evaluation approaches. Teams will refine their solution based on evidence gathered throughout the project and present a professional justification of their design process, project outcomes, and recommendations. Students will demonstrate how HCI and software engineering principles informed decision-making throughout the project lifecycle.
Presentation and Demonstration:
Groups will deliver a 20-minute presentation and demonstration outlining:
* Final prototype and key functionality. * Evaluation methodology and findings. * Design refinements and outcomes. * Traceability from requirements to solution.
* Critical reflection on project decisions. * Recommendations for future development.
Following the presentation, assessors will ask questions regarding methodology selection, design decisions, evaluation outcomes, limitations, and individual contributions. Each group member must respond to at least one question.
Students will be assessed on their ability to:
* Critically evaluate interactive systems using appropriate methodologies. * Synthesise evidence from design, evaluation, and stakeholder requirements. * Justify design decisions using theory and evidence. * Reflect on strengths, limitations, and future opportunities. * Communicate professionally with technical and non-technical audiences.
Supporting Artefacts:
* Final high-fidelity prototype. * Final Requirements Traceability Matrix (RTM). * Final UML design artefacts.
* Evaluation findings and recommendations.
Weighting:
* Group presentation, demonstration and questioning: 30% * Supporting artefacts: 5%
Peer Review will be used to adjust individual marks. |
Task Length: | 2000 words (max.) + Hi-Fi Prototype, RTM & UML + 20 minute presentation and questions |
Due Date: | Week 12 |
Weight: | 35 % |
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CRITERION # | CRITERION | MEASURES INTENDED LEARNING OUTCOME(S) |
| | | 1 | Refine a hi-fidelity prototype based on user feedback | LO3 | 2 | Present a finished hi-fidelity prototype | LO1 | 3 | Document a complete design, prototyping and evaluation process, incorporating software development methodologies, in a professionally presented report | LO3 | 4 | Conduct a comprehensive evaluation of the hi-fidelity prototype with all functionality demonstrated as per a logically chosen and documented HCI/UX method | LO3 |
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Assessment Task 4: In-semester Test |
Task Description: |
This assessment includes ongoing evaluations during and after teaching activities during the semester. There will be 5 quizzes (Weeks 3, 5, 7, 9, 11) each worth 1% that will test students on aspects of design theory using scenario-based questions. |
Task Length: | |
Due Date: | Refer to Assessment Description |
Weight: | 5 % |
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CRITERION # | CRITERION | MEASURES INTENDED LEARNING OUTCOME(S) |
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| 1 | Answer questions correctly on the software engineering and SDLC based on provided information and discussions during the sessions | LO1 | 2 | Answer questions correctly on HCI principles and applied aspects based on provided information and discussions during the sessions | LO3 | 3 | Answer questions correctly on software design and development based on provided information and discussions during the sessions | LO2 | 4 | Answer questions correctly on functional and usability testing based on provided information and discussions during the sessions | LO2, LO3 |
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