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CRITERION # | CRITERION | MEASURES INTENDED LEARNING OUTCOME(S) |
| | | 1 | Using independent research, apply technical and behavioural theories within a serious games methodology to undertake a behavioural and technical assessment of a target audience for a gamification or serious game solution. | LO2, LO3 | 2 | Develop and present the process and outcomes of the task in a professional business report. | LO3 |
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Assessment Task 3: Serious Game Conceptual Model and Pitch |
Task Description: | Based on the Behavioural and Technical Analysis undertaken in Assessment Task 2, student teams will liaise with subject-matter experts to apply technical, behavioural, and game design theories within a serious games methodology to design a serious game concept that aims to positively impact a critical social issue.
Your team members will present the outcomes of this task in an oral presentation pitch, supported by slides in your allocated tutorial session.
Individual contribution to this task will be assessed via self and peer review and during the presentation. |
Task Length: | |
Due Date: | Week 7 |
Weight: | 15 % |
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CRITERION # | CRITERION | MEASURES INTENDED LEARNING OUTCOME(S) |
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Based on the Behavioural and Technical analysis of Task 2, teams will apply game design principles to create a serious game concept that aims to positively impact the target audience, and suits the requirements of your client. | LO2 | 2 | Develop and present outcomes of the task in a professional oral presentation pitch, supported by slides. | LO3 |
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Assessment Task 4: Serious Game Prototype and Presentation |
Task Description: | Based on the Serious Game Concept described in Assessment Task 3, student teams will develop a playable serious game that aims to positively impact a critical social issue. Students will demonstrate and describe their game, supported by an oral presentation, identifying how their design choices are likely to impact the achievement of a positive impact for their target audience.
Individual contribution to this task will be assessed via self and peer review and during the presentation. |
Task Length: | 20-minute presentation plus playable game |
Due Date: | Week 14 |
Weight: | 50 % |
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CRITERION # | CRITERION | MEASURES INTENDED LEARNING OUTCOME(S) |
| | | 1 | Create a playable serious game that includes the application of the behavioural and technical assessment, is designed according to appropriate game design principles, suits the needs of your target audience, and the requirements of your client. | LO2 | 2 | Demonstrate and describe the design process of the game in a professional business report and an oral presentation, including how your design choices are likely to impact the achievement of a positive impact. | LO1, LO2, LO3 |
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