Unit Outline
KIT219
Development Methodologies and User Experience
Semester 2, 2025
Meredith Castles
School of Information and Communication Technology
College of Sciences and Engineering
CRICOS Provider Code: 00586B

Unit Coordinator
Meredith Castles
Email: Meredith.Castles@utas.edu.au
 

What is the Unit About?
Unit Description
This unit explores topics in Software Design and Implementation, Human-Computer Interaction and User Experience Design. You will explore the processes required for designing ICT systems that meets their functional goals but also satisfy the needs of the people who will be using them. Through an exploration of HCI and UX processes, various systems development methodologies, and all steps of the systems development lifecycle, you will learn the skills to design ICT systems that are fit for purpose. You will interact with design scenarios that are inspired by real-life implementations to identify the most appropriate software development and design methodologies to use to deliver a successful systems design project. Just like a real systems development team, you will work in a group, building on each other’s strengths to design, test and present a high-fidelity software application prototype to meet the requirement specification.
Intended Learning Outcomes
As per the Assessment and Results Policy 1.3, your results will reflect your achievement against specified learning outcomes.
On completion of this unit, you will be able to:
1
Describe and analyse a range of system development methodologies to determine when to use a particular approach
2
Design artefacts typically identified within the systems development life cycle that reflect a technology- and user-centric and user experience approach
3
Create and evaluate prototypes based on user experience principles to express application designs
Alterations as a result of student feedback
Unit description, ILOs and assessments have been updated and approved based on feedback.
 
 

Teaching arrangements
ATTENDANCE MODE
TEACHING TYPE
LEARNING ACTIVITY
CONTACT HOURS
FREQUENCY
On Campus
Lecture (Online)
A real-time (i.e. synchronous) interactive activity involving the whole class whose primary purpose is the presentation and structuring of information/ideas/skills to facilitate student learning. All students are expected to attend.
2
Study Period 5 times
Workshop
A structured real-time (i.e. synchronous) activity that involves a mix of presentation of new information/ideas/skills and guided activities related to that information/ideas/skills. All students are expected to attend.
2
StudyPeriod 12 times
Independent Learning
Involving reading, listening to audio, watching video, and/or completing exercises and/or quizzes, self-study is individual work undertaken when the student chooses (i.e. asynchronous), most likely through engagement with MyLO. The content is examinable and may need to be completed prior to attending classes and/or attempting assessment tasks.
2
Weekly
Attendance / engagement expectations
If your unit is offered On campus, it is expected that you will attend all on-campus and onsite learning activities. This is to support your own learning and the development of a learning community within the unit. If you are unable to attend regularly, please discuss the situation with your course coordinator and/or our UConnect support team.

If your unit is offered Online or includes online activities, it is expected you will engage in all those activities as indicated in the Unit Outline or MyLO, including any self-directed learning.

If you miss a learning activity for a legitimate reason (e.g., illness, carer responsibilities) teaching staff will attempt to provide alternative activities (e.g., make up readings) where it is possible.
 
 
 
 

How will I be Assessed?
 
For more detailed assessment information please see MyLO.
Assessment schedule
ASSESSMENT TASK #
ASSESSMENT TASK NAME
DATE DUE
WEIGHT
LINKS TO INTENDED LEARNING OUTCOMES
Assessment Task 1:
Requirements Gathering & Design Plan
Week 4
20 %
LO1
Assessment Task 2:
Prototyping and User Experience
Week 7
25 %
LO2, LO3
Assessment Task 3:
Software design artefacts, evaluation & iterative design
Week 10
20 %
LO1, LO2, LO3
Assessment Task 4:
Final Evaluation Presentation
Week 13
30 %
LO1, LO3
Assessment Task 5:
In-semester Tests
Refer to Assessment Description
5 %
LO1, LO2, LO3
 
Assessment details
Assessment Task 1: Requirements Gathering & Design Plan
Task Description:
In this assessment, students will work individually to review a requirement specification and recommend a suitable SDLC with rationale, create an HCI/UX design plan and complete a sketch design. Each student will receive a specification document based on real-world software applications. They will then propose a suitable software development methodology and outline its phases aligned with HCI/UX requirements. The rationale will explain the reasons for the chosen methodology, and the HCI/UX plan will detail how the design captures the client requirements. In addition, each group will develop a Requirements Traceability Matrix (RTM) for the provided software specification, and create a sketch-level design of the UI.
Task Length:
2500 words + Design Sketch & RTM
Due Date:
Week 4
Weight:
20 %
 
CRITERION #
CRITERION
MEASURES INTENDED
LEARNING OUTCOME(S)
1
Select a development methodology and create an HCI/UX design plan that would result in a software product that meets the client’s requirements
LO1
2
Critically analyse the selected software development and HCI/UX methodologies to select the appropriate approach that meets the client’s requirements
LO1
3
Identify the key phases of selected software development methodology and align with the HCI/UX process
LO1
4
Convert a specification into a requirements traceability matrix with all requirements captured from the provided specification and develop a sketch design of the UI
LO1
 
Assessment Task 2: Prototyping and User Experience
Task Description:
In this assessment, students will work in groups to apply a design methodology, and then transform the generated RTM and sketch designs into demonstrable prototypes using industry-proven tools and usability methods. Each group will collate the individual contriubutions from assignment 1 to create a single RTM, then continue working on their specification by converting the RTM into low- and high-fidelity prototypes. These prototypes will embody HCI principles and practices drawn from real-world scenarios.

Peer Review will be used to adjust individual marks.
Task Length:
3000 words + Lo-Fi & Hi-Fi Prototypes
Due Date:
Week 7
 

Weight:
25 %
 
CRITERION #
CRITERION
MEASURES INTENDED
LEARNING OUTCOME(S)
1
Design the Low-Fi prototype using HCI principles and practices
LO3
2
Convert an RTM into Lo-Fi Prototype
LO2
3
Evaluate the Lo-Fi prototype based on HCI principles and practices
LO3
4
Develop the Hi-Fi prototype based on Lo-Fi and RTM
LO3
5
Evaluate Hi-Fi prototype based on HCI principles and practices
LO3
6
Appraise the significance of Prototyping SDLC
LO2
 
Assessment Task 3: Software design artefacts, evaluation & iterative design
Task Description:
In this assessment, students will work in groups to create software design artefacts using UML, and refine their hi-fidelity prototypes based on chosen evaluation methods. Students will continue to work with their specification document, developing high-level use cases, interaction diagrams, and a conceptual model that brings the prototype closer to implementation. Students will then evaluate aspects of their design using HCI evaluation techniques, and refine their prototypes based on feedback.

Peer Review will be used to adjust individual marks.
Task Length:
3000 words + Hi-Fi Designs & UML
Due Date:
Week 10
Weight:
20 %
 
CRITERION #
CRITERION
MEASURES INTENDED
LEARNING OUTCOME(S)
1
Document a complete software design that matches the requirements specification
LO2
2
Produce use case details describing the structure scenarios
LO2
3
Produce design artefacts based on UML
LO1
4
Represent functionality of design that reflects the Hi-Fi Prototype
LO2
5
Appraise the significance of design artefacts in SDLC
LO2
6
Evaluate design artefacts using HCI principles and practices including iterative refining of the hi-fi prototype
LO3
 
Assessment Task 4: Final Evaluation Presentation
Task Description:
In this assessment, students will work in their groups to finalise their hi-fidelity prototpe and evaluate this prototype with users. They will then analyse the findings using HCI/UX methods and make any further alterations necessary to the prototype, RTM or UML based on user feedback. Students will document their evaluation process, and create a group presentation which will be given in the Week 13 tutorial.

Peer Review will be used to adjust individual marks.
Task Length:
3500 words + Hi-Fi Prototype, RTM & Presentation
Due Date:
Week 13
Weight:
30 %
 
CRITERION #
CRITERION
MEASURES INTENDED
LEARNING OUTCOME(S)
1
Refine a hi-fidelity prototype based on user feedback
LO3
2
Conduct a comprehensive evaluation of the hi-fidelity prototype with all functionality demonstrated as per a logically chosen and documented HCI/UX method
LO3
3
Present a finished hi-fidelity prototype
LO1
4
Document a complete design, prototyping and evaluation process, incorporating software development methodologies, in a professionally presented report
LO3
 

 
Assessment Task 5: In-semester Tests
Task Description:
This assessment includes ongoing evaluations during and after teaching activities during the semester. There will be 5 quizzes (Weeks 3, 5, 7, 9, 11) each worth 1% that will test students on aspects of design theory using scenario-based questions.
Task Length:
30 minutes
Due Date:
Refer to Assessment Description
Weight:
5 %
 
CRITERION #
CRITERION
MEASURES INTENDED
LEARNING OUTCOME(S)
1
Answer questions correctly on the software engineering and SDLC based on provided information and discussions during the sessions
LO1
2
Answer questions correctly on HCI principles and applied aspects based on provided information and discussions during the sessions
LO3
3
Answer questions correctly on software design and development based on provided information and discussions during the sessions
LO2
4
Answer questions correctly on functional and usability testing based on provided information and discussions during the sessions
LO2, LO3
 
 
 

How your final result is determined
To pass this unit, you need to demonstrate your attainment of each of the Intended Learning Outcomes, achieve a final unit grade of 50% or greater, and pass any hurdle tasks.
Academic progress review
The results for this unit may be included in a review of your academic progress. For information about progress reviews and what they mean for all students, see Academic Progress Review in the Student Portal.
Submission of assignments
Where practicable, assignments should be submitted to an assignment submission folder in MYLO. You must submit assignments by the due date or receive a penalty (unless an extension of time has been approved by the Unit Coordinator). Students submitting any assignment in hard copy, or because of a practicum finalisation, must attach a student cover sheet and signed declaration for the submission to be accepted for marking.
Academic integrity
Academic integrity is about acting responsibly, honestly, ethically, and collegially when using, producing, and communicating information with other students and staff members.

In written work, you must correctly reference the work of others to maintain academic integrity. To find out the referencing style for this unit, see the assessment information in the MyLO site, or contact your teaching staff. For more detail about Academic Integrity, see
Important Guidelines & Support.
Requests for extensions
If you are unable to submit an assessment task by the due date, you should apply for an extension.
 
A request for an extension should first be discussed with your Unit Coordinator or teaching support team where possible. A request for an extension must be submitted by the assessment due date, except where you can provide evidence it was not possible to do so. Typically, an application for an extension will be supported by documentary evidence: however, where it is not possible for you to provide evidence please contact your Unit Coordinator.
 
The Unit Coordinator must notify you of the outcome of an extension request within 3 working days of receiving the request.
Late penalties
Assignments submitted after the deadline will receive a late penalty of 5% of the original available mark for each calendar day (or part day) that the assignment is late. Late submissions will not be accepted more than 10 calendar days after the due date, or after assignments have been returned to other students on a scheduled date, whichever occurs first. Further information on Late Penalties can be found on the Assessments and Results Procedure.
 

Review of results and appeals
You are entitled to ask for a review of the marking and grading of your assessment task if there is an irregularity in the marking standards or an error in the process for determining the outcome of an assessment. Details on how to request a review of a mark for an assignment are outlined in the Review and Appeal of Academic Decisions Procedure.
 
 
 

Required Resources
Required reading materials
Nil.
 
Recommended reading materials
Nil.
 
Other required resources