| | | | | | | | Rapid social change impacts on the ways people socialise, spend their money, work, and participate in leisure. The leisure industry is also going through rapid change with the emergence of contemporary forms of leisure such as extreme sports, multi-purpose leisure centres, online gaming, extended reality (XR) experiences, social media, and adventure tourism, as well as a greater focus on sustainable development. Global frameworks such as Article 24: Right to Rest and Leisure
in the United Nation's Universal Declaration of Human Rights and the Sustainable Development Goals (SDGs) are leveraged for you to explore opportunities to increase access to leisure participation by everyone. This unit introduces you to leisure industry components such as recreation, sport, entertainment, events, the arts, and tourism to enable you to examine how businesses, governments, and communities may leverage sustainable opportunities that arise with changes in leisure participation and society. This unit enables you to learn through practice via authentic opportunity-based and problem-based learning experiences applying tools such as Asset Mapping, Appreciative Inquiry, and reflective practice. |
| | | | | Intended Learning Outcomes |
| | | | | As per the Assessment and Results Policy 1.3, your results will reflect your achievement against specified learning outcomes. On completion of this unit, you will be able to: |
| | | | | | | | | Examine the influences on changing leisure participation in society | | Evaluate business, government, and not-for-profit activities in the leisure industry | | Propose new or improved sustainable leisure opportunities for communities | | Apply reflective practitioner approaches to examine knowledge and skills for the contemporary leisure industry |
| | | | | | | | | | | | REQUISITE TYPE | REQUISITES | Anti-requisite (mutual excl) | ZAA106 The Business of Leisure
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| | | | | Alterations as a result of student feedback |
| | | | | This unit shifts each offering based on societal change. Following student feedback, this offering includes more contemporary content (e.g. sustainable development in leisure, new and emerging technologies), increased clarity and focus in assessment tasks (especially AT2), and a stronger opportunity for reflection. |
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