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Assessment Task 3: Assignment 5: Game Prototype |
TASK DESCRIPTION: | For this assignment you will develop a prototype of your game that demonstrates key aspects of your game design.
Your prototype should aim to be a playable vertical slice of the game and will need to be accompanied by all the required artefacts needed for release on the target platform.
Your individual contribution will be used for assessment.
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TASK LENGTH: | Integrated game prototype. |
DUE DATE: | Week 13 |
WEIGHT: | 40 % |
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CRITERION # | CRITERION | MEASURES INTENDED LEARNING OUTCOME |
| | | 1 | Develop art assets and scripts, that suit the style and atmosphere of the game prototype. | LO1, LO3 | 2 | Implement level designs for a game prototype. | LO1, LO3 | 3 | Develop key gameplay mechanics for a game prototype. | LO1, LO2, LO3 | 4 | Create artefacts that support the release of a game prototype. | LO2, LO4 |
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Assessment Task 4: Assignment 6: Final Pitch |
TASK DESCRIPTION: | Pitch the developed prototype as if you were aiming to attract interest from a platform holder or funding from a publisher.
For this pitch you should demonstrate your game prototype, discuss the full vision for the final game, and make a convincing argument that your plans are achievable and that the game is a marketable product.
Your individual contribution will be used for assessment.
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TASK LENGTH: | |
DUE DATE: | Week 14 |
WEIGHT: | 20 % |
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CRITERION # | CRITERION | MEASURES INTENDED LEARNING OUTCOME |
| | | 1 | Perform a live-demo of your game prototype. | LO1, LO4 | 2 | Pitch the full vision of the final game. | LO4 | 3 | Make a convincing argument that your plans are achievable by your team. | LO1 |
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Assessment Task 5: Assignment 1: Portfolio |
TASK DESCRIPTION: |
As part of the on-line modules you will be developing an individual design portfolio consisting of Blender models and Unity scenes. You will be extending these in tutorials, so portfolio work must be completed before the start of the tutorial.
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TASK LENGTH: | 4–8 hours weekly (for weeks 1–6). |
DUE DATE: | Refer to Assessment Description |
WEIGHT: | 10 % |
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CRITERION # | CRITERION | MEASURES INTENDED LEARNING OUTCOME |
| | | 1 | Apply game development tools and techniques to develop game assets for a design portfolio. | LO2, LO3 | 2 | Create a devlog post to demonstrate game assets and the process of their development. | LO4 |
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Assessment Task 6: Assignment 3: Development Log |